Tuesday, March 20, 2012

5 Things Schools Could Learn from Video Games: Gardens of Time

1. Production - Gardens of Time allows one to create their own garden. This allows for the player to express their own design and by looking at the artifacts or items that players choose to place in their garden allows others to look in and gain a perspective on that person's personality. I personally like placing artifacts in my garden of Egyptian era.

2. Ordered Problems - Gardens of Time keeps you exploring through different scenes and searching for objects, which when searching for items most people begin developing techniques for searching for them. I personally try to make a box pattern with my eyes to search, one corner to the next until my eyes are in the center. I also use memorization skills, by remembering where I last saw an item I am able to quickly locate them again and again.

3. Context - Alistar's character is always there and he sometimes appears to help you along with your joining and understanding of the game. There is always a help button available in case you need assistance. Also, when you need to buy something to earn a better reputation to unlock the next adventure, a remind appears on the screen.

4. Within the Regime of Competence - This game is challenging and certainly doable. There is nothing that makes this game over complicated or difficult except when searching for items sometimes that becomes tricky, but even then your able to use a hint for help and still finish a level without immense struggle.

5. Taking Relationships into Consideration - Gardens of Time encourages players to make neighbors, so your not isolated. Also this game allows you to leave your neighbors gifts and to check out their gardens.

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